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PostPosted: Tue Oct 11, 2005 5:45 pm 
PPT Toddler
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Joined: Mon Sep 26, 2005 8:45 am
Location: The mindset of one who is compelled to make choices that he knows he will regret
Hmmm. Well would this idea work: lab until pet has twice the HP of the highest level of a codestone training price band, then codestone until other stats are the same. Then lab again until Hp is twice the level of the next price band.

EG:

Normal training (assuming only codestones) would go something like this:
Raise level to 20
Raise attack/def/HP stats to 40.
Raise level to 40.
Raise stats to 80.
Raise level to 80.
Raise stats to 160 etc.

Lab enhanced training:

Raise level to 20.
Lab Hp until 40.
Codestone remaining stats (def/attack) to 40.
Codestone level to 40.
Lab Hp to 80.
Codestone def/attack to 80.
Codestone level to 80.
Lab Hp to 160 etc.

Keeping in mind that when Hp has reached required value attack should also be getting towards that value.

Or does the lab ray decrease level so much that the extra cost of training level would outweigh the benefit of free hp and reduced attack costs?

Anyway, could one not be sneaky and train level via deadly dice?

I'm coming to realise that I'm putting way too much analysis into this. o_O

Maybe I should just get the lab ray and use it occasionally. So what if it turns out to be a waste.

END OF RANT. 0:)


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PostPosted: Tue Oct 11, 2005 9:52 pm 
Beyond Godly
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Location: muhaha
Archimedes wrote:
Hmmm. Well would this idea work: lab until pet has twice the HP of the highest level of a codestone training price band, then codestone until other stats are the same. Then lab again until Hp is twice the level of the next price band.

EG:

Normal training (assuming only codestones) would go something like this:
Raise level to 20
Raise attack/def/HP stats to 40.
Raise level to 40.
Raise stats to 80.
Raise level to 80.
Raise stats to 160 etc.

Lab enhanced training:

Raise level to 20.
Lab Hp until 40.
Codestone remaining stats (def/attack) to 40.
Codestone level to 40.
Lab Hp to 80.
Codestone def/attack to 80.
Codestone level to 80.
Lab Hp to 160 etc.

Keeping in mind that when Hp has reached required value attack should also be getting towards that value.

Or does the lab ray decrease level so much that the extra cost of training level would outweigh the benefit of free hp and reduced attack costs?

Anyway, could one not be sneaky and train level via deadly dice?

I'm coming to realise that I'm putting way too much analysis into this. o_O

Maybe I should just get the lab ray and use it occasionally. So what if it turns out to be a waste.

END OF RANT. 0:)


Sounds good in theory, but you're not thinking about a lot of factors. the lab does decrease level a lot, so it would cost a lot to bring it back up, and dice is inconveinient, and also risky. The lab decreases defence a lot, so it would cost a whole lot to bring it back up. The lab frequently changes species, making species weapons useless unless you want quite a collection of them.


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Losers are those who do not try


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PostPosted: Wed Oct 12, 2005 1:56 am 
PPT Toddler
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Joined: Mon Sep 26, 2005 8:45 am
Location: The mindset of one who is compelled to make choices that he knows he will regret
matchbow wrote:
dice is inconveinient, and also risky


Not inconvenient for me, here in Australia it's late afternoon when dice is on :evil:

And dice is timed so you can always win - see maraqua.net for details (I would post a specific link but the site seems to be down)


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PostPosted: Wed Oct 12, 2005 1:06 pm 
PPT Trainee
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Posts: 665
Joined: Wed Oct 05, 2005 5:41 pm
Location: Ontario, Canada
What has happened to my pet so far (since i started re-zapping him) Left him as a robot for a while

Level: -2
HP's: +70
Defence: +7
Strength: +22
Movement: +16

Also I have Changed Gender 16 Times and I have been the following:
Yellow Eyrie
Yellow Koi
Blue Zafara
Darigan Zafara
Rainbow Zafara
Christmas Zafara
Green Techo
Blue Zafara
Green Zafara
Blue Grarrl (Currently)

This is all on top of over a year of stuff that happended before i Stopped for a while.

Previous Zaps resulted in:

† 160 Max Hit Points
- 22 Level
† 33 Strength
† 2 Defence
† 3 Movement

In my opinion - the Ray is DEFINATELY worth it


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PostPosted: Sat Oct 15, 2005 10:04 pm 
PPT Student
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Posts: 402
Joined: Tue Sep 13, 2005 3:51 am
Location: In the land of o0ber ninjaness!
I believe the lab ray is worth it. If you're an avatar collecter it really is, I got a grey pet on my first zap :) Didn't keep it of course, my stats are completely uneven tho, 16 on lvl, 37 on str, 41 on hp, 42 on str and like 9 on def, but after years of zapping stats'll even up I mean, look at armi's pet.


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PostPosted: Sun Oct 16, 2005 12:58 pm 
PPT Toddler
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Posts: 209
Joined: Thu Jul 21, 2005 9:16 am
Location: In school daydreaming about Chikari...
Its totally worth it. Really. I Have painted 4 pets with it and made an awesome fighter out of one! The lab has done more good then bad, but sometimes I'm like, "HURRY UP AND GET PAINTED ALREADY!! OR TURN INTO A DRAIK OR SOMETHING!!" So it also requires patientince, which I have learned to have.


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~~~~~~~Do you speak~~~~~~~

~~The Language~~

~~~~~~~~~~~~~Of flowers?~~~~~~~~~~~~~


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