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PostPosted: Tue Mar 01, 2005 8:37 pm 
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I think the main reason that we don't have other ways of earning neopoints is because WE ARE NOT ALLOWED.

People aren't allowed to have contests, you can't enter them. (I won a Faellie once in a guild drawing contest :3)

You can't get money by doing graphics for people, because you aren't allowed.

And I'd love to make an own neopets magazine and get people buy it, so I would get at least some reward for my job, or pay people for making articles in it and then selling. But I doubt Neopets is okay with that, even.


There are so many creative, OWN businessy ways you could come up with to earn your neopoints but I am afraid that they'd think it's an "unfair" way and freeze me or something.


I'd also wanted to make a guild for a long time but, well...
Terms and Conditions:
"no promotions offering prizes of any sort (including contests, raffles, lotteries, chain letters or any kind of giveaway)"
is taking all the fun, and besides, no one would join.


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 Post subject: Re: New ways of earning np
PostPosted: Tue Mar 01, 2005 8:42 pm 
Beyond Godly
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Qanda wrote:
I feel there is a need for new ways to earn np on Neopets. Currently the main ways are:

1) Restocking
2) Games
3) Stock market (requires substantial capital)
4) Trading Post (requires substantial capital)
5) Competitions and contests (not very rewarding)



You forgot a big one--reselling. I make just about all of my nps doing so--and, hey, it isn't a million nps a day, but has gotten me a quite alot of plushies for my plushie gallery.


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 Post subject:
PostPosted: Tue Mar 01, 2005 11:07 pm 
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Urthdigger wrote:
I think making the games payout a bit more would be nice. Inflation might occur, but there's no real way to way to add more money and not have that, and with the number of people restocking, there's virtually no way to deflate the neopian economy.


I don't think restocking or reselling cause inflation, actually. What causes inflation overall (as opposed to the inflation of individual items, which has more to do with changes in item rarity or demand) is the addition of NP that come from "nowhere." Stocks, monetary contest prizes, and games produce money from nowhere, restocking and reselling doesn't.

That is, the money you get restocking comes from other users, it isn't fresh-minted for you on the spot by TNT, as game income is. Restocking and reselling doesn't generate NP, it just moves them around from one user to another. If everyone restocked and resold for money and did nothing else, there would actually eventually be deflation as restocking removes the money restockers give the shops from the economy. (Of course, the game would also be totally unplayable for anyone who can't or doesn't want to restock.)

I'm hardly an expert on economics, so anyone who is feel free to correct me) but I think part of the problem is that the number of NP floating around the site is constantly increasing from games and other "inflationary" sources. The number of people playing the site is increasing as well. However, there number of items for all those people to buy with all those NP isn't increasing -- or at least the increase isn't keeping up with the increase in the number of players and the amount of NP. So there's more and more people who want to buy things, and there's more and more money for them to buy it with, but not enough stuff to buy... and the items inflate.

It's natural to look at the problem from a "we need more NP for games" standpoint, as gamers are the ones inflation impacts most. (At least in theory, restockers/resellers income will increase as inflation increases, while the gamer's income is constant, or at least not related to inflation.) But just increasing the NP one earns from games isn't going to help: as the NP from games are one of the things that drive inflation, items will just inflate to keep up. We'll be right where we are now, but with everything a little more expensive and with everyone having a little more NP.

As a gamer (and someone who plays the stock market) I don't want to see either of these sources of income go away, even if they are essentially inflationary. I don't think it would benefit the site to make it usable only to people whose interest lies in wheeling-and-dealing, either. So I think the solution needs to come from the "increasing the number of items there are to buy" end of things. (Note I mean more of each item, not just more different items.)

If nothing else, an across-the-board decrease in item rarity would probably accomplish a lot, along with increasing the probabilty of random events that give items. It would be bad for me, mind, since I have a fair stash of items (best place to keep NP in an inflationary economy) but I think it would be good for the site overall.


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 Post subject:
PostPosted: Tue Mar 01, 2005 11:36 pm 
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Increase the bet amount for games like Blackjack...that way you can win and lose a larger amount. It won't cause inflation as you don't just win points, you have just as much a chance of loseing.

I know they wouldn't go for it..but perhaps different tournament games...like have Blackjack tournaments, poker tournaments, Even a 3 day 1 try merca chase tournament where your score is automaticly what you get the first time...give out good prizes for tournaments like that...


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PostPosted: Tue Mar 01, 2005 11:48 pm 
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Well, yes, NP do come out of nowhere with game payouts and such, but you also have to remember that there are plenty of avenues that send them down a black hole too. More neopoints are lost on chance games than gained; if you pay a codestone to train your pet that stone ceases to exist. Things get picked up off the floor and stolen by the pant devil. I don't know if the TNT has implemented anything to balance out these forces, but if they ever wanted anything remotely like a real economy they'd have to do so.


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 Post subject:
PostPosted: Tue Mar 01, 2005 11:51 pm 
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Yeah, I think neopets has been in a depression for far too long. The best thing they can do is increase neopoints for games, decrease prices in shops, and increase chances of getting rarer items.


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 Post subject:
PostPosted: Tue Mar 01, 2005 11:56 pm 
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bgryph wrote:
So I think the solution needs to come from the "increasing the number of items there are to buy" end of things. (Note I mean more of each item, not just more different items.)


This is exactly what needs to happen. Restockers are always complaining that restocks are sometimes few and far inbetween. An easy solution to solve this problem and inflation is to increase the number of restocks from the "apparent" 8 to maybe 10-15 per hour. (And make sure that there ARE that many per hour.)

It'd fill the economy with a surplus of items, therefore making the supply higher for the already high demand. It'd also take a lot more NP out of the system since there'd be more items to spend the extra NP on.

Plus, to decrease other items like lab maps, paintbrushes, and other "special" r101+ plus items would be to bring back activities like the old map game. This would be an excellent move on Neo's part if they reinstated those kinds of activities and made sponsors apart of it. (The old map game was in fact a sponsor game ;)) The sponsor would get a TON of exposure, and TNT could make some money in the process while battling inflation.


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PostPosted: Wed Mar 02, 2005 12:14 am 
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Theres also playing the market: buying low, selling high. Its a form of trading, and going into certain boards to find good deals. I make money mostly by that method.

For example, I haggled a bit for a Gathow and got it for 190k. I then sold it the next for 285k, making around 100k profit. Ive done this countless times and sometimes making more than 100k. It's all about getting discounted HTS and being patient and knowing what to look for or not. Always go for unbuyables worth equal to or greater than 150k.


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PostPosted: Wed Mar 02, 2005 12:24 am 
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I like to rely on the Trade/Auction boards. Usually people on there are desperate to give rid of the item that there selling, which usually means lower prices ;)


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PostPosted: Wed Mar 02, 2005 12:50 am 
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You guys forgot Questing ;) its my secondary income. :)

But really, TNT should make more ways, but it would be hard. Perhaps like a life long Dungeon RPG game that never ends? (And you would get like so and so neopoints after beating a monster)


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PostPosted: Wed Mar 02, 2005 11:30 am 
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bgryph wrote:
Urthdigger wrote:
I think making the games payout a bit more would be nice. Inflation might occur, but there's no real way to way to add more money and not have that, and with the number of people restocking, there's virtually no way to deflate the neopian economy.


I don't think restocking or reselling cause inflation, actually. What causes inflation overall (as opposed to the inflation of individual items, which has more to do with changes in item rarity or demand) is the addition of NP that come from "nowhere." Stocks, monetary contest prizes, and games produce money from nowhere, restocking and reselling doesn't.


True, in the long run if everyone did restocking nobody would have any cash and theoretically the prices would go down. But it's also true if nobody restocked. While in a normal economy that'd just mean no economy whatsoever, in Neopia what would happen is the shop prices would stay the same. I had it all worked out a few years ago but at the moment it's 2 AM so try to stay with me here. One reason restocking will cause inflation is because of the recent (sorta) change to make prices in shops reflect the shop wizard average. As prices change to reflect what people are selling at, they have to increase their prices in order to make a profit. In the long run, this too causes inflation. I do agree with some of the more recent people: Something that would help deflation would be more things to spend money on. They could restock more items at a time (we've got over 100,000 players on Neopets, you'd think they'd stock more bread than the local grocery store), restock more often, or make ways to pay money for something that's not an item. In this regard, the REs that destroy items or rob NP are actually a good thing. We also might be able to spend NP on services or something, maybe a way to entertain pets without using a toy, another restuarant thing like the one on Krawk Island (Never been there myself, it just feeds them instead of giving an item right?). I'm running out of ideas here, but you catch my drift right?


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 Post subject:
PostPosted: Wed Mar 02, 2005 11:40 am 
Beyond Godly
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Urthdigger wrote:
We also might be able to spend NP on services or something, maybe a way to entertain pets without using a toy

There already is the merry-go-round on Roo Island and Tiki Tours on Mystery Island in that category. ;)


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 Post subject:
PostPosted: Wed Mar 02, 2005 12:48 pm 
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Well, something I used to do earlier is pound petpet sniping. Basicallly you lookup every pet in the pound and adopt the one with a petpet. The profit is VERY low but whatever.


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 Post subject:
PostPosted: Wed Mar 02, 2005 3:03 pm 
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One thing I liked that they did with Switch-a-Roo is the longer you had your account the more you could bet and win..or lose lol


I'd like them to have more games like that for those of us who has older accounts.


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PostPosted: Wed Mar 02, 2005 3:22 pm 
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Hmmm.. Having the number of times a game can be played from 3 to 5 is not a good idea in my opinion. Remember last time? When it was Neopets 5th birthday or something. They increased from 3 to 5 rite ? The site was pratically CRAWLING and lagging. In the end, it went down. Unless they get a better server, it would just crash and crash.

Increasing the payouts of contests could be the best there is i guess.

I suggest paying us through the Battledome. Maybe fighting some challangers may get a little amount of Neopoints. It would be nice. the Defender of Neopia could also give out $$$ instead of thrphoies only. right ?


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