Urthdigger wrote:
I think making the games payout a bit more would be nice. Inflation might occur, but there's no real way to way to add more money and not have that, and with the number of people restocking, there's virtually no way to deflate the neopian economy.
I don't think restocking or reselling cause inflation, actually. What causes inflation overall (as opposed to the inflation of individual items, which has more to do with changes in item rarity or demand) is the addition of NP that come from "nowhere." Stocks, monetary contest prizes, and games produce money from nowhere, restocking and reselling doesn't.
That is, the money you get restocking comes from other users, it isn't fresh-minted for you on the spot by TNT, as game income is. Restocking and reselling doesn't generate NP, it just moves them around from one user to another. If everyone restocked and resold for money and did nothing else, there would actually eventually be deflation as restocking removes the money restockers give the shops from the economy. (Of course, the game would also be totally unplayable for anyone who can't or doesn't want to restock.)
I'm hardly an expert on economics, so anyone who is feel free to correct me) but I think part of the problem is that the number of NP floating around the site is constantly increasing from games and other "inflationary" sources. The number of people playing the site is increasing as well. However, there number of
items for all those people to buy with all those NP isn't increasing -- or at least the increase isn't keeping up with the increase in the number of players and the amount of NP. So there's more and more people who want to buy things, and there's more and more money for them to buy it with, but not enough stuff to buy... and the items inflate.
It's natural to look at the problem from a "we need more NP for games" standpoint, as gamers are the ones inflation impacts most. (At least in theory, restockers/resellers income will increase as inflation increases, while the gamer's income is constant, or at least not related to inflation.) But just increasing the NP one earns from games isn't going to help: as the NP from games are one of the things that drive inflation, items will just inflate to keep up. We'll be right where we are now, but with everything a little more expensive and with everyone having a little more NP.
As a gamer (and someone who plays the stock market) I don't want to see either of these sources of income go away, even if they are essentially inflationary. I don't think it would benefit the site to make it usable only to people whose interest lies in wheeling-and-dealing, either. So I think the solution needs to come from the "increasing the number of items there are to buy" end of things. (Note I mean more of each item, not just more different items.)
If nothing else, an across-the-board decrease in item rarity would probably accomplish a lot, along with increasing the probabilty of random events that give items. It would be bad for me, mind, since I have a fair stash of items (best place to keep NP in an inflationary economy) but I think it would be good for the site overall.