Qanda wrote:
teh0mega wrote:
No one can complain about random events because they are random.
There will be the problem of autorefreshers or the traditional method of placing a weight on the F5 key. This will be quite severe since if rare items are given out through REs, the stakes are higher and the chances of getting a good RE is much higher, and people will resort to a lot of refreshing.
Hence the suggestion that this be done through neomail.
Oe of the things about this idea, and one that I'm not sure I've explained clearly enough, is that we not all users will get Jade scorchstones or Jerans Swords or Coltzan Stamps.
The main objection seems to be that Johnny New Member will get a Jade SS, and sell it for 20k or something, thus completely undermining the economy of super-rare items.
But I disagree. Chances are much greater that Johnny New Member will get a scratchard, or a carrot and pea omelette - simple fact is that there would be more common items than rare items.
I don't think that going rags to riches will be as common as may be perceived - I'm sure there will be a few players who come into more money than they know what to do with. This happens in the real world anyway. And even on Neopets..."The vending machine gives you a golden nerkmid X, an Electric Paint Brush, and 225,000 neopoints!"
There are no complaints about this system that I've heard.
As for implementation, I suggested using neomail to alert winners merely because, as I said, it seemed easiest. And item transfer is pretty easy, too. Thousands of items get transferred across neopets every day, through the "give to neofriend" function. I don't think that doubling or even tripling that would be all that hard, considering that the servers seem to move pretty fast most of the time anyway. And even if they did slow down for five minutes while all of this is processed, wouldn't it be worth it?
I don't mind only pulling items out of half or a quarter, or even 10% of frozen accounts. What I mind is that so many rare items are stuck in accounts that are FROZEN. These accounts, in good portion, got these items and removed them from circulation by unfair means. This means that even though somebody paid 50 million NPs for a jade scorchstone (check the post, that's where they're at this morning), they got ripped off.
And I don't think this should be done instantaneously. It should be done with a fair warning, so that people who trade in high-end items can find a way to protect their expenditures. But if you're buying a high-end item solely to profit from it, then basically, you're restocking. Keep this in mind: Restocking is a risk/reward activity - you don't always come out ahead. Sometimes you win, and sometimes you lose.
I don't think that the market would bottom out, anyway. Not all of these items would come back into circulation, because of the restrictions I proposed in the first post. Self-freezes would be exempt, as would "Game cheaters," many of whom didn't actually cheat.
Back to distribution: Having a constantly-updating shop WOULD be a drain on the servers. Like I said, I don't mind secret-box auctions. But I don't think a click-through would be all that hard. Every item in neopia has a specific ID number. Two green apples have two different IDs. And every user account has a specific ID number as well, I'm sure. So a clickthrough system would be as simple as
Peter the Security Chia wrote:
And every user would receive a different number. If every active account were sent one of these emails, then it would be as simple as each account getting assigned an item id number in whatever database or db manipulation protocol they used.
As for timing, I still think it should only be done once a month, or at a staff member's behest. If this is done daily, or four times a day, eventually they will run out of items and the flow will stem. My preference is for this to be done in such a way that the flow of items might slow slightly (because there are more accounts now than there were 18 months ago), but not too much.
As for account age restrictions, that actually seems like a good idea. If you've been around a while, chances are you've worked hard and you deserve a reward for that more than a dude who's been around 3 hours or so. But the restriction should be reasonable - why not have it be, say, 3 months? That's a good time frame to see if somebody's going to stick around a little while longer, and chances are that with the thought of sugarplums or the equivalent dancing through their heads, they just might.
Which, in the end, is good for neopets, just as it is good for everyone else.