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 Post subject: Multiplayer tourny!
PostPosted: Tue Dec 07, 2004 4:32 pm 
PPT Toddler
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You know they need a rule that if you have to push move or lose button more then three times you lose. I am playing in two right now that in both I had to push that like three or four times and they are still slacking.


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 Post subject:
PostPosted: Wed Dec 08, 2004 1:00 am 
Beyond Godly
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I think the MOVE message should be sent automatically after a player moves. 24 hours later, if no play is made, then a forfiet.


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 Post subject:
PostPosted: Wed Dec 08, 2004 2:02 am 
PPT Toddler
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Well I think it should be alittle longer then that but the way im playing now is nuts.


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 Post subject:
PostPosted: Wed Dec 08, 2004 2:31 am 
Beyond Godly
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Neomail the other person and set a time to play the game. ;) That's better than moving once every 24 hours.


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 Post subject:
PostPosted: Wed Dec 08, 2004 2:44 am 
PPT Toddler
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I should have to Neomail that person. He joined the tourny and he should play the game. he knows he is playing and if he dont check the game within 24 hours of moving then he should have joined the tourny.


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 Post subject:
PostPosted: Tue Dec 14, 2004 12:55 pm 
PPT Student
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it's also very hard to neomail a person that is under 13 and without parental consent... Move or Lose is a function that bypasses that, fortunately. What they should include (and I've suggested this months ago with no result) is a checkbox that automagically neomails the person after your move, so that they know.


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 Post subject:
PostPosted: Tue Dec 14, 2004 4:02 pm 
PPT Toddler
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Yeah that would be nice.:)


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 Post subject:
PostPosted: Wed Dec 15, 2004 1:58 am 
Beyond Godly
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I thought them not moving was a GOOD thing. I have only had one full game this month. Every other has been forfeited to me.


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PostPosted: Wed Dec 15, 2004 2:02 am 
PPT Toddler
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Yes but my point of this thread was they wouldnt move and then I would have to hit the move or lose button then they would come back and do it all over again.


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