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PostPosted: Sat Apr 26, 2008 1:18 am 
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Added a factory! We still need some police!

I have a small request too. Can people please post when they add something and what, if anything, is needed? I would have added police if I had known that someone else had taken care of the industry since Jas posted.

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PostPosted: Sat Apr 26, 2008 2:09 am 
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May wrote:
Added a factory! We still need some police!

I have a small request too. Can people please post when they add something and what, if anything, is needed? I would have added police if I had known that someone else had taken care of the industry since Jas posted.
I was going to suggest this, but the lurkers probably do quite a bit of increasing...

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PostPosted: Sat Apr 26, 2008 3:17 am 
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Criminality taken care of.

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PostPosted: Sat Apr 26, 2008 12:03 pm 
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I think we should just keep adding population until we know something needs fixing. If you see something get to say, 5%, then post here. We don't know if one click = 1% or not, so adding a new factory when unemployment is at 1% seems a bit over the top. Test the waters?

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PostPosted: Sat Apr 26, 2008 1:57 pm 
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I like your idea, Twinkle
Quote:
Unemployment
0 %
Transport
100 %
Criminality
0 %
Pollution
0 %
Population: 675
Rank: 159

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PostPosted: Sat Apr 26, 2008 3:36 pm 
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Siouxper wrote:
May wrote:
Added a factory! We still need some police!

I have a small request too. Can people please post when they add something and what, if anything, is needed? I would have added police if I had known that someone else had taken care of the industry since Jas posted.
I was going to suggest this, but the lurkers probably do quite a bit of increasing...
Sioux is on to me! Run for the hills! Nah. Just joking, but I am one of those people that just randomly choose what field to help out in.

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PostPosted: Sat Apr 26, 2008 8:02 pm 
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Twinkle wrote:
I think we should just keep adding population until we know something needs fixing. If you see something get to say, 5%, then post here. We don't know if one click = 1% or not, so adding a new factory when unemployment is at 1% seems a bit over the top. Test the waters?
Unfortunately, we can *lose* population when it gets to 1% - they leave the city. We did lose someone early on. Hence why we've been keeping it down.

Edit: Crime's at 1%

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PostPosted: Sat Apr 26, 2008 8:56 pm 
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Crime taken care of. :)
Quote:
Unemployment 0 %
Transport 100 %
Criminality 0 %
Pollution 0 %
Pop: 676
Rank: 157

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PostPosted: Sat Apr 26, 2008 11:19 pm 
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Added population, all still well!
Quote:
Unemployment 0 %
Transport 100 %
Criminality 0 %
Pollution 0 %
Pop: 679
Rank: 157

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PostPosted: Sat Apr 26, 2008 11:46 pm 
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Added population
Quote:
Unemployment 0 %
Transport 100 %
Criminality 1 %
Pollution 0 %
eep... it seems a criminal has moved in! :lol:

Pop: 680
Rank: 157

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PostPosted: Sun Apr 27, 2008 2:12 pm 
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Quote:
Unemployment
0 %
Transport
100 %
Criminality
0 %
Pollution
0 %
Pop: 683
Rank: 156

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PostPosted: Sun Apr 27, 2008 3:14 pm 
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Population: 684
Rank: 156
Quote:
Unemployment
1 %
Transport
100 %
Criminality
1 %
Pollution
0 %
We need some industry and security!

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PostPosted: Sun Apr 27, 2008 3:52 pm 
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Added security.
Quote:
Unemployment
1 %
Transport
100 %
Criminality
0 %
Pollution
0 %
Population 684. Rank 156.

Still need industry!

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PostPosted: Sun Apr 27, 2008 5:15 pm 
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Quote:
Unemployment
0 %
Transport
100 %
Criminality
0 %
Pollution
0 %
Industry done.

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PostPosted: Sun Apr 27, 2008 7:17 pm 
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Added population, still good.
Quote:
Unemployment
0 %
Transport
100 %
Criminality
0 %
Pollution
0 %
Pop: 686
Rank: 153

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