Pink Poogle Toy Forum

The official community of Pink Poogle Toy. Bear with me while I tweak everything
It is currently Wed Sep 16, 2026 8:08 am

All times are UTC




Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 290 posts ]  Go to page Previous 13 4 5 6 720 Next
Author Message
PostPosted: Wed Feb 06, 2008 3:41 pm 
Honorary Member
Honorary Member
Offline

Posts: 5276
Joined: Mon Sep 12, 2005 3:45 pm
Website: http://web.me.com/skynetmain/Main_Site/Welcome.html
Yahoo Messenger: skynetmain
Location: Los Osos, CA, USA, Earth, Sol System, Milky Way Galaxy
Iron Chef Tacobell wrote:
I just added another factory. :)

Would someone please click the link for my Minicity in my sig? my unemployment is at 4% as I type this. Thanks.
You are the Kaijuville guy. I was wondering who that was and how to repay them.

_________________
Image
Set by Cukupan
Ohayo Nippon every Sunday at LW
I *heart* R
I'm on a boat like a boss


Top
 
   
PostPosted: Wed Feb 06, 2008 3:50 pm 
Honorary Member
Honorary Member
User avatar
Offline

Posts: 9589
Joined: Tue Mar 13, 2007 6:46 am
Location: Dodging Giant Ice-Cream Scoops
Iron Chef Tacobell wrote:
I just added another factory. :)

Would someone please click the link for my Minicity in my sig? my unemployment is at 4% as I type this. Thanks.
Did so. You're unemployment is down to 0% again.

We've had a ton of factories open lately - I'm thinking we need to focus more on Transportation, since we're still at 100%. I'm going to switch to doing transportation instead of factories unless we've got unemployment, cause it'll be nice to see something below 100% - and especially when we're probably getting close to having a fourth link coming.

Edit: I'm adding the transportation link to my sig to see if we get extra from all the lurkers for the plot. ;)

_________________
Image
Set by KiTeNcHeTu!
Find me at WGF, where werewolf rocks!


Top
 
   
PostPosted: Wed Feb 06, 2008 9:12 pm 
Honorary Member
Honorary Member
Offline

Posts: 1574
Joined: Mon Jun 25, 2007 3:27 pm
Location: SOMEWHERE.
I just checked this: we'll be able to increase security at 300 people, so start spreading the word about this!

_________________
Image


Top
 
   
PostPosted: Wed Feb 06, 2008 9:31 pm 
PPT Toddler
PPT Toddler
Offline

Posts: 227
Joined: Wed Jul 21, 2004 6:34 pm
Location: East Tennessee
Thanks for clicking my link. :)

You have to have a population of 100 to add transportation, right?

300 for security? Yeesh. I hate to think how much you need for environment and business....

_________________
Image

http://dragcave.ath.cx/user/26638
http://kaijuville.myminicity.com/ or http://kaijuville.myminicity.com/ind or http://kaijuville.myminicity.com/tra <----please click one, if you don't mind (Don't need ind at the moment)


Top
 
   
PostPosted: Fri Feb 08, 2008 10:47 am 
Way Beyond Godly
Way Beyond Godly
Offline

Posts: 6587
Joined: Mon May 31, 2004 4:21 am
Rank 230!

I just added another factory, because I didn't read the topic first. I'll get to work on transport soon, though.

_________________
Gone, forever.


Top
 
   
PostPosted: Fri Feb 08, 2008 12:25 pm 
PPT Toddler
PPT Toddler
Offline

Posts: 227
Joined: Wed Jul 21, 2004 6:34 pm
Location: East Tennessee
Just added another road. :)

_________________
Image

http://dragcave.ath.cx/user/26638
http://kaijuville.myminicity.com/ or http://kaijuville.myminicity.com/ind or http://kaijuville.myminicity.com/tra <----please click one, if you don't mind (Don't need ind at the moment)


Top
 
   
PostPosted: Fri Feb 08, 2008 1:46 pm 
Beyond Godly
Beyond Godly
Offline

Posts: 4489
Joined: Mon May 31, 2004 6:53 pm
Website: http://www.myspace.com/x_twinkletoes_x
Location: Dancing in the moonlight.
I think we should add more population too. Then we can see what needs work. Like, get to a certain number and then start adding roads and factories and stuff. :)

_________________
Image
It's coming...


Top
 
   
PostPosted: Fri Feb 08, 2008 4:21 pm 
Honorary Member
Honorary Member
User avatar
Offline

Posts: 9589
Joined: Tue Mar 13, 2007 6:46 am
Location: Dodging Giant Ice-Cream Scoops
Twinkle wrote:
I think we should add more population too. Then we can see what needs work. Like, get to a certain number and then start adding roads and factories and stuff. :)
Thing is, if we add too much population, we'll never catch up with the roads. I've got this feeling that when we get to 300, we're going to need to get security taken care of quickly, or bad things might start happening...of course, I could be wrong. :)
I think we're getting close to the point where we'll start seeing that 100% start to drop - there's a lot fewer places that need roads now!
Also, if unemployment (lack of factories) gets too high, people start leaving. :(

Edit: 250 people, rank 224, but unemployment just went to 1%.

_________________
Image
Set by KiTeNcHeTu!
Find me at WGF, where werewolf rocks!


Top
 
   
PostPosted: Fri Feb 08, 2008 7:54 pm 
PPT Student
PPT Student
Offline

Posts: 320
Joined: Thu Jul 15, 2004 12:55 pm
Location: Up the Amazon on a Rubber Duck
Pickles wrote:
Twinkle wrote:
I think we should add more population too. Then we can see what needs work. Like, get to a certain number and then start adding roads and factories and stuff. :)
Thing is, if we add too much population, we'll never catch up with the roads. I've got this feeling that when we get to 300, we're going to need to get security taken care of quickly, or bad things might start happening...of course, I could be wrong. :)
I think we're getting close to the point where we'll start seeing that 100% start to drop - there's a lot fewer places that need roads now!
Also, if unemployment (lack of factories) gets too high, people start leaving. :(

Edit: 250 people, rank 224, but unemployment just went to 1%.
1% isn't too bad, but it seems to me that what we're trying to do is to make sure everything is perfect - transportation at 100%, unemployment at 0%, etc. - and then if everything is peachy we add people.

Which means we need to check this thread before deciding which link to choose, and people who are clicking should post in the thread with stats and recommendations.

Right?

_________________
Image
Formerly Miss Padfoot.


Top
 
   
PostPosted: Fri Feb 08, 2008 9:21 pm 
Honorary Member
Honorary Member
User avatar
Offline

Posts: 9589
Joined: Tue Mar 13, 2007 6:46 am
Location: Dodging Giant Ice-Cream Scoops
Metatwaddle wrote:
1% isn't too bad, but it seems to me that what we're trying to do is to make sure everything is perfect - transportation at 100%, unemployment at 0%, etc. - and then if everything is peachy we add people.

Which means we need to check this thread before deciding which link to choose, and people who are clicking should post in the thread with stats and recommendations.

Right?
Well, we lost a person when unemployments was at 3%, so we hafta watch it closely.

The %'s from what I've gathered is an indication of a need: if it's at 0%, that's good. 100% is bad. In the case of transportation, there is a HUGE need for all the roads to be built. On the positive side, we haven't seen people leave over road conditions, but yeah - some of those poor people don't even have a dirt path to their houses.
Someone correct me if I'm wrong about 100% transport being bad.


But for the rest of it, right ;-) Checking here would be good. I know Kym has a link to the population increase in his siggy, and I put a transportation one in mine (which seems to be helping - I think plot guests *might* be clicking on it).

Unemployment, however, is back to 0%! :hug: to whomever gave us a factory!

_________________
Image
Set by KiTeNcHeTu!
Find me at WGF, where werewolf rocks!


Top
 
   
PostPosted: Fri Feb 08, 2008 9:44 pm 
PPT Student
PPT Student
Offline

Posts: 320
Joined: Thu Jul 15, 2004 12:55 pm
Location: Up the Amazon on a Rubber Duck
Pickles wrote:
The %'s from what I've gathered is an indication of a need: if it's at 0%, that's good. 100% is bad. In the case of transportation, there is a HUGE need for all the roads to be built. On the positive side, we haven't seen people leave over road conditions, but yeah - some of those poor people don't even have a dirt path to their houses.
Someone correct me if I'm wrong about 100% transport being bad.
I dunno. I've looked at cities ranked higher than ours and they all have 86% transportation or higher with low unemployment, criminality and pollution. I think 100% transport is good.

_________________
Image
Formerly Miss Padfoot.


Top
 
   
PostPosted: Fri Feb 08, 2008 9:46 pm 
Honorary Member
Honorary Member
User avatar
Offline

Posts: 9589
Joined: Tue Mar 13, 2007 6:46 am
Location: Dodging Giant Ice-Cream Scoops
Metatwaddle wrote:
I dunno. I've looked at cities ranked higher than ours and they all have 86% transportation or higher with low unemployment, criminality and pollution. I think 100% transport is good.
Heh, maybe they're just skippin' out on transportation, cause people don't leave for a lack of it. :P

_________________
Image
Set by KiTeNcHeTu!
Find me at WGF, where werewolf rocks!


Top
 
   
PostPosted: Fri Feb 08, 2008 9:52 pm 
PPT Student
PPT Student
Offline

Posts: 320
Joined: Thu Jul 15, 2004 12:55 pm
Location: Up the Amazon on a Rubber Duck
I don't think so. You don't see them leaving because of pollution, and I don't even think you see them leaving because of crime. And yet criminality and pollution are similarly low.

Besides, think of the connotations of the words. Unemployment, pollution and criminality are all bad things, but transport means people can get from place to place, which is inherently positive. Believe me, our transportation network is fine.

Also, environment can be increased at 500 and business at 1000.

_________________
Image
Formerly Miss Padfoot.


Top
 
   
PostPosted: Fri Feb 08, 2008 10:50 pm 
Moderator
Moderator
Offline

Posts: 2952
Joined: Tue Apr 04, 2006 8:40 am
Increased industry :) Unemployment is at 0%, so I'll alternate industry and population

_________________
Image


Top
 
   
PostPosted: Sat Feb 09, 2008 6:17 am 
Way Beyond Godly
Way Beyond Godly
Offline

Posts: 6587
Joined: Mon May 31, 2004 4:21 am
Increased transport. We're 217 now!

_________________
Gone, forever.


Top
 
   
Display posts from previous:  Sort by  
Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 290 posts ]  Go to page Previous 13 4 5 6 720 Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited