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Battledome Strategy 101
Written by Jadeasahi
Lesson 5: Drain Life
Drain Life is currently the most used and abused ability in the game. It would
not surprise me if any moment now the Neostaff decided to make this a once per
battle ability in the manner of Sink and Burrow. Drain Life essentially takes 11
percent of an opponent's hit points and transfers them to the caster. It cannot
be blocked. It cannot be stopped. Used on weak, it could be done 10 times before
the caster ran out of energy. Against higher hit point opponents this can be
devastating.
Consider a pet using Drain Life and an Everlasting Crystal Apple (an item that
heals for 30 points and can be used round after round and won't break) against a
pet with 300 or so hit points. This means that for the first few rounds that pet
is adding an average of 60 points to their health. Their opponent must not only
inflict greater damage than that in order to have any impact, but if they fail
to produce as much damage as the attacker is generating with their second
weapon, they are being out damaged and they will lose.
Continue to
Lesson 1: The First Turn
Freeze,
Lesson 2: The After The
First Turn Freeze,
Lesson 3: Trading Punches,
Lesson 4: Faerie
Abilities,
Lesson 5: Drain Life,
Lesson 6: Grenades,
Lesson 7: Weapon
Generators,
Lesson 8: Healing
Items,
Lesson 9: Rarity and
Battledome Gear Prizes
Lesson 1 through 9: all right reserved 2002 Jadeasahi Communications |