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Battledome Strategy 101
Written by Jadeasahi
Lesson 7: Weapon Generators
Weapon Generators are another commonly used family of weapons. These devices
essentially generate one use grenades, to be used as described in the Lesson on
grenades. Weapons in this family include the Hawk Wand, the Snowglobe Staff, the
Tiki Bomb Bag, and the Box of Clockwork Grundos, to name a few. An examination
of these four items reveals both the strengths and weaknesses of weapon
generators.
Hawk Wand is a weapon which does one of two things: it either generates a Hawk
Feather, which is a dismally weak four icon damage output one use grenade, or it
blows up and does a LOT of damage to the pet using it. Obviously, this is a
horrible weapon generator. Not only does it fail to produce a grenade capable of
inflicting any real damage, but it stands a good chance of hurting the pet that
uses it.
Snowglobe Staff is one of the strangest weapon generators created yet. This
weapon will do several different things, but never more than one thing at a
time. It will attempt to defend against an icy snowball, whether an icy snowball
was thrown against you or not (and possibly break for the battle). It will
generate a very weak hand grenade known as a yellow snowball (and possibly break
for the battle). It will attack for six icons of damage spread across two icon
types that are not easy to block (and possibly break for the battle). It will
freeze the opponent (at which point it will no longer be available for the
battle, like any other freezing item). Lastly, it will do nothing at all, and
simply break for the battle. One can see that the likelihood of a favorable
outcome with this weapon is not good, hence its position as very likely the
least popular freezing item in the game.
Tiki Bomb Bag is a weapon generator which will produce one Tiki Bomb every time
it is used. It is reusable throughout the battle, but it may break for the
duration at any point. The Tiki Bomb is a great grenade, capable of doing as
many as fifteen icons of damage spread across a three damage types. The
advantage of a weapons like this is that it lets you produce a high damage
grenade, possibly repeatedly, that is hard to block and even better to use in
unblocked situations for the high damage output. The drawback is that it takes
two turns to deploy the fruits of the Bag's labors (one turn to make the weapon,
one turn to fire it). What this effectively means is that with the weapon your
pet has managed to do 7.5 icons in attack for two turns in a row (the 15 maximum
damage of the Tiki Bomb divided by two). This realization is the reason most
high level battledomers shun these types of weapons.
Box of Clockwork Grundo is one of the best of the weapon generators and suffers
little of the drawbacks talked about so far. The Box is capable of producing
between one and four Clockwork Grundos every time it is used. The Box will not
break during the battle and can be used repeatedly. Two of the best things about
this weapon are that it produces random Grundos (there are four Grundos, each
doing a different type of damage), creating a situation where the pet's opponent
has no idea what to block, and the Grundos themselves each hit for a maximum of
15 icons of damage, a very respectable amount of damage. The ability of the Box
to produce multiple grenades essentially means that the pet using it can give up
two inventory slots that most pets devote to two grenades and replace those with
only the Box; this frees up an inventory slot. As a weapon generator, there are
no drawbacks to this weapon. It is easy to see why it is so expensive and so
popular.
Continue to
Lesson 1: The First Turn
Freeze,
Lesson 2: The After The
First Turn Freeze,
Lesson 3: Trading Punches,
Lesson 4: Faerie
Abilities,
Lesson 5: Drain Life,
Lesson 6: Grenades,
Lesson 7: Weapon
Generators,
Lesson 8: Healing
Items,
Lesson 9: Rarity and
Battledome Gear Prizes
Lesson 1 through 9: all right reserved 2002 Jadeasahi Communications |