Bumble Beams Guide
Written by yampuff
The idea of Bumble Beams is simple; some robot petpets are lost in the Recycling
Centre and you have to bring them to safety before they are destroy� err,
recycled. You do so by tilting beams that look a bit like seesaws and dropping
them into little containers on the conveyer belt below.
The petpets drop from up above onto the beams. Whichever beam they land on you
are in control of and handle using the left and right arrow keys on your
keyboard. You rock the beams back and forth, balancing the little rolly polly
robot petpet and moving it from one beam to another until you drop it into one
of the little containers in which its carried away to safety. Once it�s been put
it the container - or dropped and lost forever - the next guy will drop in.
There are a certain number of containers in each level; one for every petpet, no
more, no less and they move in a cycle. So if you let one container go empty
halfway through, at the end you may have to wait a while for it to roll around
again. That�s why it�s ideal to try and fill them consecutively, missing none.
This is easiest to do when you follow a certain routine and stick to it.
Depending on where the petpets fall, try to have a specific route for them to
take.
The longer you keep a petpet on one beam, the harder it gets to keep it there.
As you rock the beam back and forth to keep them on, they roll faster and faster
and can end up really shooting off. The faster they�re going, the further they
fall off the beam, which can mess up your timing. So if most of the containers
are full, don�t drop the petpet to the lowest beam to wait for an empty one to
come by. Instead, try to stay higher up until you see the empty container. That
way if you fall off, you have a place to land.
A container will still function and catch petpets even if you can�t see the
whole of it, or any of it. Don�t ignore the containers once they�ve hit the edge
of the window. I like dropping my petpets on the far left of the window, its
faster in some ways because its just one long drop instead of two or three
little ones. And you�ll know if your petpets were caught or not even if you
can�t see them by the little sounds they make. (A scream if they fall� ouch.)
Every level has a certain amount of petpets in it; however, you don�t need to
rescue all of them. At the beginning of every level it�ll say how many petpets
there are and how many you must save. If you drop too many its game over. To
keep track of what�s been going on, you have a little device up top. If it looks
like this: 5/15 [7] it means you�ve caught five petpets, are on your seventh
one, you�ve dropped one petpet, and there are fifteen all together in that
level. Unfortunately it doesn�t tell you the minimum of how many you need to
catch to pass the level, or how many you�ve dropped (you have to do the math
yourself for that one).
Now about the special beams. The orange beam is a little tricky and took me a
while to understand. If you just fall on it it�ll immediately tilt; you can�t
control it like the regular beams. However, if, while the petpet is falling onto
it, you hold the left or right arrow key, the petpet will stick on the beam as
if glued there and the beam will stay perfectly horizontal. You need to hold the
key that is the opposite of which way the beam will tilt. If the petpet falls on
the left of the orange beam, hold onto the right arrow key. Once the container
is in place below, let go of the key and the beam will tilt. If the petpet falls
in the middle of it, you have to take a guess, once it starts tilting, even the
smallest bit, it won�t stop, so you need to hold onto the key beforehand. The
orange is, by far, my favourite beam. You can hold onto those petpets forever
waiting for the next container to come by without having to worry about
balancing them as they get faster and trickier to hold onto.
The second kind of beam is a bother; they�re the ones with a small blinking
light on them. Once you fall on them they�re activated and you have only a few
seconds to get back off or they shoot off like a rocket, carrying the poor
petpet with it. Occasionally the petpet will simply be carried safely onto a
higher beam instead. Since this beam is a particularly hard one, it�s usually
loaded with little bonus stars.
And that�s about it!

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