How to Score 1000 Neopoints by Playing Freaky Factory - Strategy Guide
Written by Katdragon
I've been playing this game ever since I became a member of Neopets (back in the
dark ages when we didn't have a stock market) and it's still one of my
favourites.
For a while, neopets put the ratio of this game down to a ridiculous 0.3 or
something like that - but now they've got it up and running so that with a ratio
of 2.81 you don't have to get much over 400 points in the game to earn your
1000np
As with my Hasee Bounce guide, this is not an actual description of the parts of
the game, and how to play it. There are other guides for that - this is more of
a strategic guide with some tips and tricks that I've picked up over the years.
1. Seeing the future
One of the most important things in this game is your aim. You need to practice
this so that you can determine when to click on a moving ball. If you're waiting
unti it's just above the right pot, you're wasting time (in addition, if the
ball is travelling quickly, you'll miss the pot. Have a few goes until you can
predict a diagonal path for the ball depending on how fast it is travelling.
Unfortunately I can't help you with this. It's a matter of training yourself.
2. Fill 'er up!
If the toy you have to build requires filling the yellow pot to the top, don't
ignore the other balls passing by. It's likely that the next toy you have to
build will have the other colours too. If your yellow ball isn't forthcoming,
then build up the other pots until they are full. If you know that your toy is
going to use up all the paint in your pot, then if there's a paint of that
colour coming up, you can put it in the pot once you hear the toy production
sound. That way you won't overfill your pot, and you'll have something in there
for the next toy.
3. Bigger may not be better
As you have probably noticed, there are different coloured balls on the line and
they all fill a pot with a certain amount of paint. It's important to learn how
much paint each ball will put in your pot. Not that you have to measure exactly,
but if there are only two white spaces until your pot is full, then it's pretty
obvious that you don't want to add a huge ball of paint. Once you get good at
this, you'll avoid the evil splashmeter.
4. Too much splashing can be bad for you
If you miss a pot, or are unlucky enough to hit an angry ball, your "splash
meter" (as I like to call it) will fill up. Obviously this isn't good.
HOWEVER don't let it distract you. If a sponge comes along then use it, but
don't go crazy trying to click on it because you're more likely to hit a ball
going the other way. Keep your cool, and play with an eye on it, but don't
obsess - keep trying to fill your pots, and improve your accuracy.
5. Better the Grundo you know
When I started playing Freaky Factory I thought that the only way of getting the
grundo thief out of the way was to hit him on the head with a ball of paint -
which improved my accuracy no end. However you only have to click on him to stop
him stealing your toys. The guy's quick though, so if you have a line of toys
coming, he may pop up twice.
My advice for dealing with the thief is to LEAVE HIM ALONE between paint jobs.
If there's nothing coming out of your conveyer belt, it's better to concentrate
on filling your pots. If you click on him while nothing's happening, then he'll
vanish pop up unexpectedly. If you KNOW where he is (because he won't vanish on
his own) then you can click on him just before your toys reach him. Be careful
if he's standing right at your conveyer belt mouth.
6. Time is of the essence
You are of course on the clock, but like the sponge, don't go waiting for a
clock bonus to bail you out - because it's unlikely to happen. Again, this is an
accuracy issue which requires practice. Also, keep calm if the clock is almost
done - you may have time to squeeze out another few toys.
7. Angels may not be your saviour
Everyone gets excited when they see the white angel ball. "Yay! A full pot!" you
think with delight. Don't get too happy though. If your angel isn't angled
correctly, your splash meter gets a sudden kick, and you end up with an empty
pot. "So, what do I do?" I hear you say. Most times you'll be able to get your
angel into a pot because you don't have to put it in any specific colour.
However, if there's no way you can get it into a pot i.e. it's going too fast,
or another colour's in the way, or the pot is already full then don't bother.
Concentrate on getting your pots full without relying on an angel ball. If you
can get it, fine - but don't depend on it to win.
8. Putting on an angry face
Trying to avoid angry balls is generally an easy task (apart from when one comes
to fill up the screen). If you need one of the balls and an angry ball is coming
up, prepare to lose your ball. Do not try and click on your ball when the angry
one passes, it's likely that the angry one will go in front, fall into your pot,
empty it and kick up your splash meter. Take the opportunity to sit back, relax,
and see if there are any other balls on your screen you can put in the pots so
you don't waste your time.
Well, I hope this guide has been helpful to you. I generally score around 600
points in this, and once you've practiced a bit, you will be able to do it as
well - but as I mentioned, you only need to get around the 400 point mark to
earn your 1000np.

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