Ultimate Bullseye
Written by Andy (UngattTrunn475)

The Power-Ups:

P - Punchbag Bob: Replaces the dart board on the move you chose it for with Punchbag Bob, with an apple on his head William Tell style. If you hit the apple on his head, you get 20 points and another go with another power-up. Very very handy J . 

C – Close-up: This one makes the dart board be closer for you to hit. This isn’t always good, as you have to get used to releasing the arrow sooner, so combine it with another power-up. This is a good one to combine with Punchbag Bob.

F – Fire Ring: If you use this one, a ring of fire will spring up in front of the dart board. Make your arrow go through the ring, it’ll catch on fire, doubling the points of whatever it hits. If it hits in the 5-point range, you’ll get 10 points and it will count as a bullseye. Combine this one with Punchbag Bob, and you’ll get 40 points if you hit the apple (!!!).

B – Bigger Bullseye: This power-up makes you rely on chance more than any of the ones above. The bullseye will get bigger, almost covering the entire 5-point range. Then it slims down to it’s regular size, and balloons up again, continuing it’s cycle. This is a good one to combine with Close-up.

Tips & Hints:

- Try to line up the arrow with the bullseye: If you hastily aim and shoot, you’ll probably just end up hitting the 2 or 3-point range.

- Save your power-ups for last: Then, if you get over ten points, you’ll get

an extra turn and another power-up.

- Combine your power-ups: In case you get multiple power-ups, you can 

combine them to make super power-ups.

- Practice, Practice, Practice!!!: I practice this game for about a couple 

hours a day, and I ended up with a score of 89, putting me on the hi-score 

list for awhile (No trophy though L ).



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