Written by nightmonkey48
In Wingoball, the object of the game is to get the ball from the left side of the screen to the right side, making sure it dodges any obstacles in the way. If you can get it to the right side on your first try, you will receive some bonus points. And if you can beat the level with time left, this will add to your score as well. There are twenty levels, all with their own special setup of obstacles. Some have rocks in the way, or shrubs, or moving or stationary lawn gnomes. The lawn gnomes with red hats will stop the ball in its tracks, but all the other ones will simply knock it off course.
Wingoball can be a fun game, but a little frustrating at times. This is partly because it is filled with glitches! On many of the levels, it will simply advance you to the next level before the ball makes it all the way, or sometimes before you even roll it! Hopefully the next time the game is updated, these problems will be fixed. It was a little bit difficult for me to make this walkthrough, because the game kept skipping levels before I could take screenshots. I eventually got it all done, though, and I think it should be pretty helpful.
The screenshots are pretty self explanatory, but, there are just a few things I should point out: 1) It may be hard to see at first, but each screenshot has a mouse cursor on it. This is where you want to click on the level to roll the ball. 2)Some of the earlier levels have a red line drawn to the cursor. This just means that you can click anywhere along that line. The later levels, however, are better played precisely, and right on the spot. 3)The points I place the cursor at are usually on landmarks. In this game, the grass pattern stays the same throughout the whole game. I use certain spots on the grass, and certain spots in the shrubs and flowers-- take note of them.
Level 1:

Very easy, just click around that area and you'll be fine.
Level 2:

For this one, try to be as close to the spot shown as possible. Notice I clicked
right where the four corners of those flower pots meet.
Level 3:

Also pretty easy and self explanatory.
Level 4:

Take note of where the moving gnomes are. You want to click when they're in the
position shown, and somewhere along that line in the grass.
Level 5:

Click at the point shown, or along the line. Very easy.
Level 6:

Just click straight on, just as the gnomes are passing the center, or just
after.
Level 7:

This one needs to be pretty precise, but you'll be fine if you click right where
I've shown. Notice I've clicked at the edge of a darker green splotch in the
grass.
Level 8:

As long as you time this correctly, it's pretty easy. Wait until the closer pair
of gnomes are passing by your path, and click again on the edge of the splotch
of grass that is shown.
Level 9:

Roll the ball at the angle shown, after the small gnomes have passed by. You
should clear the wall of stationary gnomes with no trouble.
Level 10:

Notice that I am rolling the ball as the gnomes are passing in the upward
direction. Also take note once again that I am using the edge of a splotch in
the grass.
Level 11:

Click where I have the curser on the bottom, on that leaf. For this level,
though, you HAVE to be very exact, or you won't clear the gnomes. Do not click
on the very tip of that leaf, but a tiny bit down and to the left, as I have
done.
Level 12:

This level seems very difficult at first, and I can be if you don't time it and
click correctly. Wait until the moving gnomes are lined up with that set of
flowerpots. When they are, click where I have shown. It is where two leaves on
the bottom intersect.
Level 13:

Once again, time this one carefully. Wait until just when those first lines of
gnomes bump into eachother, and click in a straight line.
Level 14:

This level is probably the one that you have to be the most precise on. If you
are just a pixel or two off, it won't clear all of the flowerpots. Make sure to
click ONE PIXEL below the very tip of that leaf. If you do it when the gnomes
are nearing the wall, it should work perfectly.
Level 15:

This level is not as temperamental as 14, but it certainly helps to be right
around that spot. No moving gnomes here, thankfully.
Level 16:

Once again, no moving gnomes. Just make sure you pay attention to how I clicked
at the tip of a green splotch in the grass.
Level 17:

Almost done! This level can get pretty glitchy, so just be thankful if the game
advances to level 18 by its self, because it will give you bonus points for it.
Click that small leaf as shown, as the closer line of gnomes are moving away.
You should be able to get the ball right in that little groove. Once you get it
in there, this is where it might glitch up a little. If it's pattering up and
down too much, it might just toss the ball of the screen. But just sit and wait,
and with luck it'll find its way to the other side.
Level 18:

You have to have spot-on timing in level 18. If you toss the ball straight on,
exactly when the line of gnomes are as shown in the screenshot, it will bank off
of the gnome in the first line, and then also bounce off of the gnome in the
second line, taking the path shown in the blue line.
Level 19:

This level is a little tricky, but if you click around in that area, you should
be fine.
Level 20:

The last level! Actually, level 20 is one of the easier ones. Just click exactly
where I have shown, at the corner of those flowerpots, and you're done!

If you follow this guide, you should come out with a good score. Enjoy!

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