Zurroball Guide
Written by flamingasian
Zurroball itself is (presumably) a very hard game for most of Neopia; I am
here to prove you wrong. If you are aiming for a high score then you can still
follow my guide, but this is aimed for people who just want their 3000 neopoints
per day. ;-)
First thing's first you gotta know you're game, and because this game is about
clicking a ball with your mouse; it can't be that hard. right? Right!
=P
Well to help you with your gaming, I've compiled a small list of the ball's
and what their attributes are.
Zurroball - A very balanced ball, although it doesn't fly very high once you
click it.
Snotball - This ball has the most height/click.
Metalball - This one probably reacts the least to clicks.
Energyball - Has little horizontal force (it stops dead in it's tracks when I
try to move it left/right).
Eyeball - Has the most *bounce* and is useful for Boomerangs, and
Around-The-Worlds.
Grundo - This one is hard, but I guess he has the most horizontal force, as I
can't keep him stationary. He's also a pretty large ball. (Although I'm probably
wrong.)
Next would be your positioning. Obviously if you click the left or right of a
ball, then it'll fly the opposite direction, whilst flying up. There is also a
spot on the ball where it will only fly UP, neither left or right. I'm guessing
that the spot would generally be on the centre of the ball, but I could be
wrong.
Next would be the Movesets I guess.
1x Wall bounce (Left/Right zurro) - 2 Points.
1x Wall bounce + 1x Opposite wall bounce (Boomerang) - 5 points. So to do it, you
do a left zurro, then a right zurro consecutively.
Hit both walls without clicking in between (Around the World) - 10 points.
Keeping the ball (very) near the ground (Grounder) - 10 points.
Strategy
My strategy is avoid every move except for the grounder, as it
involves too much motion for the ball, and in turn reducing your chances of
hitting the ball. I opt for the Grounder, because it involves minuscule motion,
with maximum point gain.
What you should do, is get a ball that doesn't move
often, and has a little weight to it. There's the ever-so-popular Grundoball,
which seems to be the best choice, but I don't use him because he has too much
spin, and if one of his limbs touch the ground then it's usually game over.
I
personally choose the Zurroball, because it's pretty good at remaining
stationary, and it is also kinda hefty, so you can easily perform grounders
without much trouble.
Warning: Do not do the grounder for more than 5-10 seconds, because it has a
high rate of failure (being so close to the ground, poor thing). So lift your
ball up every few seconds to reduce chance of point loss.
Conclusion - This guide is over, and I hope you learned from my teachings. Go
out there and earn yourself some points. ;-)
Word of advice - When I do grounders, I usually click the ball whenever the top
of it is inside the open space hole.
Example.


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