Battledome Strategy 101
Written by Jadeasahi
Become a battledome veteran with this know-how guide on all you will ever need to know about the battledome! Written by Jadeasahi, the will make you the battle master!
Lesson 1:
The First Turn Freeze
The first turn freeze is a strategy employed by Battledomers early on in their
careers, and takes them well into the high end game. At the lowest levels, this
is attempted with unreliable freezing, but inexpensive, abilities and weapons
such as: fiery gaze, snowglobe staff, and the frost cannons, to name a few
options.
The purpose of the first turn freeze is to render an opponent helpless for the
second round of combat, allowing the attacking player to get their damage
through completely unblocked. Typically this attack will consist of the highest
damage weapons in that person's arsenal with fierce or berserk attack. Honey
potions are probably the favorite item to use unblocked, but are expensive.
Other weapons in this family include Jhudora's Potion, Battle Potate, Cake Bomb,
Ummagine Battle Muffin, and Ummagine Bomb; there is a long list of
once-per-battle high damage weapons. Also in this situation, attackers will
typically use very high damage multiple use weapons that are easily blocked,
such as the Attack Pea.
Once a pet reaches that point where it cannot be killed by a general opponent by
a first turn freeze, this strategy becomes something less of a threat. That can
take well over 300 to 400 hit points on a middle range pet. Pets in the strength
150 to 200 range can do anywhere from 100 to 350 damage with the right weapons
in an unblocked situation. This is why defending against the first turn freeze
is almost mandatory, and the only way to do this is to first turn freeze in
response.
Once players reach equilibrium with the bilateral first turn freeze the battle
frequently becomes an issue of which can get in a second freeze using fiery
gaze; this is what makes reliable freezing weapons so valuable (Hypno Helmet and
Freezing Potion). A player relying on a Snowglobe Staff or a Frost Cannon for a
first turn freeze MUST use fiery gaze as well to improve the odds of actually
getting the freeze. If both effects freeze on the same turn, then when effect
has been wasted. A player with a Hypno Helmet or Freezing Potion has a 100
percent chance of a first turn freeze, and does not have to use Fiery Gaze until
later turns.
If a pet reaches a point where it can survive an unblocked attack from most
opponents, the first turn freeze stops dictating style of play; i.e. it no longer
becomes mandatory to use freeze effects on the first turn. In fact, higher level
battledomers will save their freeze abilities for the end battle, in the hopes
of finishing off badly wounded high hit point opponents.
Continue to
Lesson 1: The First Turn
Freeze,
Lesson 2: The After The
First Turn Freeze,
Lesson 3: Trading Punches,
Lesson 4: Faerie
Abilities,
Lesson 5: Drain Life,
Lesson 6: Grenades,
Lesson 7: Weapon
Generators,
Lesson 8: Healing
Items,
Lesson 9: Rarity and
Battledome Gear Prizes
Lesson 1 through 9: all right reserved 2002 Jadeasahi Communications

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