Battledome Strategy 101
Written by Jadeasahi
Lesson 3: Trading Punches
Unless the results of the First Turn Freeze and the After The First Turn Freeze
is the death of one of the opponents, battledomers are going to have to trade
punches. There are varied schools of thought on the best way to go about this,
but these variants generally reduce down to one of two basic approaches to the
Battledome.
The first of these is a high damage fast attack capability (which I call the
West Coast Offense after an American football strategy). This approach utilizes
high damage reusable fast attack weapons, the purpose being to inflict as high
an amount of damage as possible, but sacrificing the ability to defend. Weapons
commonly used in this approach include the Lost Desert Dagger, Plastic Halloween
Fork, Battle Ducks, Zaptwig, Mono Claw, Mystical Fish Lobber, and Faerie
Slingshot. There are many other weapons that fit into this style of fighting.
Combatants in this fighting style will generally rely heavily on Fierce and
Berserk Attack, Heal, and Drain Life.
The opposite of this, and the second approach, is what I call the Old School
Defense approach (again, borrowed from American football). This style emphasize
the blocking of incoming damage, frequently to the detriment of outgoing damage.
The goal is to inflict more damage than is blocked. Commonly used weapons in
this style include Dirty Snow, Fire Snow, Radioactive Snow, Attack Fork,
Metallic Sun Staff, Hand Painted and Winged Scarab, Tornado Ring, Rod of Dark
Nova, and others. These are all weapons which block damage, but also do damage
back. Variants of this school use "Shields" (weapons which only block) combined
with West Coast weaponry (a Lost Desert Dagger, for instance; all attack, no
defense) to achieve a similar effect. Combatants in this fighting style will
generally rely heavily on Improved Defend, Burrow, Sink and Drain Life.
Continue to
Lesson 1: The First Turn
Freeze,
Lesson 2: The After The
First Turn Freeze,
Lesson 3: Trading Punches,
Lesson 4: Faerie
Abilities,
Lesson 5: Drain Life,
Lesson 6: Grenades,
Lesson 7: Weapon
Generators,
Lesson 8: Healing
Items,
Lesson 9: Rarity and
Battledome Gear Prizes
Lesson 1 through 9: all right reserved 2002 Jadeasahi Communications

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